Greater
Chattanooga
Darting
Association

GCDA Rules of Play

For a printable version of these RULES CLICK HERE


I. Membership

a. The GCDA will not practice discrimination due to age, sex, race, religion, or  national origin and all references to "he" in the RULES OF PLAY and BY LAWS  shall apply and mean "she" as well.

b. GCDA Members in good standing are defined as not owing any membership  dues for past or current seasons of play as prescribed by the GCDA council, and  not being under any form of suspension.

c. Membership dues are paid by individual season and are preferred to be paid in  full by packet pick-up prior to start of regular season play and due no later than  the 1st scheduled captains' meeting following the first week of play for that  season.

d. Any player who has not paid his or her membership dues in full by the  designated meeting date will be declared ineligible for match play and posted on  the GCDA website. No points will be awarded for this person's match play and  any points received for the matches this person plays going forward will be  awarded to the opposing teams.

e. If this person or persons pays his/her dues, he/she will be declared eligible again  and allowed to play and be awarded match points. However, any points lost due  to ineligibility will not be awarded back to that player's team.

f. Team fees, also referred to as bar fees, are due at the start of each season for all  teams participating in match play for the current season. An invoice will be  emailed to the bar owner/manager stating the fees owed and due date. Links for  payment to GCDA will also be included on the invoice/email.

g. Council reserves the right to prohibit or suspend match play at any bar that is  delinquent and has not made arrangements to pay.

h. A player’s membership is automatic acceptance of these rules and conditions  which are not subject to appeal, except to the Rules and Protest Committee. i. The captain or his/her designated team representative acting as team captain will  be required to attend the Captain's Meetings each month as scheduled by the  League Council. Captain's meetings will be held typically the first Monday of the  month unless that day is a holiday or at the start of a new season. League  Council may schedule special Captain's meetings to conduct necessary League  business requiring captains’ attention. Failure to attend the meeting will result in  the loss of 2 (two) points from the team’s total points for the current season.

II. Scheduling

a. All league scheduling will be in the best interest of the GCDA. The council will  consider advancing any team that finishes first in regular season to a higher  division depending on their rostered players and according to the number of  teams that are participating for the current season. The team average, which is  determined by the points per dart for the top three (3), four (4), or six (6) team  players on that team, will be considered when placing teams in divisions.  Equalization of divisions and the best possible competition, as well as any and all  other pertinent information, will be considered in making these determinations.

b. All league schedules shall be constructed by the GCDA League Council as soon  as possible after the submission of completed rosters. The League Council will  announce the initial and final roster submission dates.

c. Copies of the schedule will be published to the team sponsor (bar) and to the  team captains prior to the beginning of each season.

d. Council will consider the availability of bar space for all matches and will  schedule accordingly to represent the best interest of GCDA 

e. Schedules will be announced by the league council at packet pick up. f. "COMPLETED ROSTERS" means: Names and GCDA dart numbers, phone  number and email address (if applicable) for Captains, Co-Captains, and all team  members, team name, home bar with phone number, and requested night of  league play.

III. Divisions

a. The GCDA will endeavor to have as many equal numbers of teams per division  and numbers of divisions each season as is necessary to provide relative levels  of match play for all of its members. Division designation will be based on points  per dart for the top three (3) for Trips Teams, top six (6) players for Tuesday  Night Teams and the top four (4) players for Thursday Night Teams, and any and  all pertinent information accumulated.

IV. Time of Matches

a. The start time for the first game of the match is to be within 15 minutes of 7:30pm  for all Tuesday Night, Wednesday Night and Thursday Night divisions. Any  match not underway by 15 minutes after the official start time may be subject to  forfeit. Players arriving late who are members in good standing and listed on the  appropriate roster are eligible to play in non-thrown sections of play. Games shall  not be delayed because of late players. 

V. Match Profile

a. Tuesday Match Play - 6 Player Format – (effective 09/01/2021)

1. Match Play Format: minimum of six (6) players, maximum of ten (10)  players per team.

2. Six (6) single 501, single in double out (SIDO); one (1) point for each  game won

3. Three (3) doubles Cricket; two (2) points for each game won

4. Three (3) doubles 301, double in double out (DIDO); two (2) points for  each game won

5. Total possible points for the match play are eighteen (18)

6. All divisions are to play the best 2 of 3 format for ALL matches. 

7. The lineup for all games shall consist of the player's name and GCDA  number.

8. The home team will put up their players first in the first two 501 games.  The visiting team will put up their players first in the next two 501  

games. The home team will put up their players in the last two 501  

games.

9. In Cricket, the visiting team will put up the first-round team first. The  home team will put up the second-round team first. The visiting team  

will put up the third-round team first.

10. The home team will put up the first round 301 team first. The visiting  team will put up the second-round team first and the home team will put  up the last 301 round first.

b. Wednesday Match Play - 3 Player Format (Trips) 

1. Match Play Format: minimum of three (3) players, maximum of six (6)  players per team.

2. Three (3) single 501, single in double out (SIDO); one (1) point for each  game won

3. Three (3) doubles 501; two (2) points for each game won

4. Three (3) singles cricket; one (1) point for each game won

5. Three (3) doubles cricket; two (2) points for each game won

6. Total possible points for the match play are eighteen (18)

7. No player can play in more than one (1) singles 501 game, no more  than one (1) singles cricket game.

8. No two (2) players can play as a team in more than one (1) 501 doubles  game or no more than one (1) doubles cricket game. Players in doubles  501 games must rotate partners with other members of team and  players in doubles cricket teams must rotate partners with other  

members of team. (i.e. "Player A" and "Player B" can play doubles 501  and doubles cricket as a team one (1) time per match. As play  

continues, "Player A" must play doubles 501 and doubles cricket as a  team with "Player C, D or E", etc.)

9. Best 2 of 3 format for all matches in Divisions A & B. C Division and  lower will play single game format.

10. The lineup for all games shall consist of the player's name and GCDA  number.

11. The home team will put up their players first in the first set of singles  501 and doubles 501 games. The visiting team will put up their players  first in the next set of singles cricket and doubles cricket games and the  next set of singles 501 and doubles 501 games. The home team will put  up their players first in the next set of singles cricket and doubles cricket  games and the next set of singles 501 and doubles 501 games.

12. The visiting team will put up their players first in the last set of singles  cricket and doubles cricket games.

c. Thursday Match Play – 4 Player Format

1. Match Play Format: minimum of four (4) players, maximum of eight (8)  players per team.

2. Four (4) doubles 501, single in double out (SIDO); one 1 point for each  game won

3. Four (4) singles 501, single in double out (SIDO); one (1) point for each  game won

4. Four (4) doubles cricket; one (1) point for each game won

5. Four (4) singles Cricket; one (1) point for each game won

6. Two (2) doubles 301, double in double out (DIDO); one (1) point for  each game won

7. Total possible points for the match play are eighteen (18)

8. AA, A and B Divisions will play the 2 out of 3 format in all singles  matches and in all 301 matches. All other divisions will play single loss  elimination and not adhere to any 2 out of 3 formats.

9. The lineup for all games shall consist of the player's name and GCDA  number.

10 The scoresheet for Thursday Night league will indicate, by shading, the  team that puts up first.

d. To Be Observed in All Formats

23. All games must be thrown 2 at a time unless both captains agree  otherwise.

24. Changes and substitutions may be made only in case of a personal  

emergency where a listed player cannot throw the game and must leave  the building.

25. Any use of an illegal player in match play, used and discovered, will  

result in the forfeiture of those points gained by the use of the illegal  

player. Further action may be considered by the Rules and Protest  

Committee should circumstances require.

26. Blinds (absent players) may not be used until all present players have  been played in each section of the format. If both teams have a blind it  

will be scored as a loss for both teams.

27. All games should be played on the centermost board available unless  both captains agree otherwise.

VI. Equipment

a. All league competition, including tournaments and playoffs, shall be conducted on a Standard English Bristle (Red, Black, and Green colors only) 20-point clock  faced dartboard of top quality and decent condition.

b. Dartboards shall be positioned five feet, eight inches (+/- 1/4 inch) from floor to  the center of the bullseye, with the wedge at the top center.

c. The hockey (foul or toe) line shall be no longer than thirty-six inches (eighteen  inches either side of center) and be seven feet, nine and one-quarter inches  (measured from the front surface of the board to the front of the toe line), and  with a diagonal of nine feet seven 3/8 inches (from center of bull to front of toe  line).

d. A lateral distance of two feet from the bullseye shall be clear of all obstructions  (i.e. walls, shelves, and tables.)

e. When more than one board on the same wall is being used for play during a  match, a minimum of five feet (preferably six) shall be maintained between the  centers of the boards in use.

f. All league boards shall be firmly anchored to the wall and will be well illuminated. g. The dart board spider wire must not be broken, and the double and triple rings  must be within a tolerance of 1/32 inch of the normal space of 3/8 inch.

h. The pub owner is responsible for supplying and maintaining the league play  dartboards, which must be deemed appropriate for play by the district director or  the GCDA League Council.

i. Prior to the beginning of league play, the director from each district will inspect  each league play board for the compliance of measurements, lighting, and play  condition.

VII. Beginning the Game

a. Local play should be ended 30 minutes prior to league play on the night(s) of  scheduled GCDA league play so that both the visiting and the home teams can  use the boards for warming up. It is considered the home team captain’s  responsibility to enforce this, and in keeping with good sportsmanship and  hospitality to identify the visiting team’s captain and invite the team to warm up.

b. The warm-up period after the players have been put up by the captains and prior  to the start of match play shall be limited to nine (9) darts per player.

c. All games must begin by throwing for the cork with the home team having the  option of first or second throw for first throw at cork. The team of the player who  throws closest to the cork shall throw first, starting the game. Only the players  scheduled for the match play may throw for the cork.

d. An “01” game is concluded at such time as a player/team hits the double required  to reduce the remaining score to zero. Any and all darts thrown subsequently  shall not count for score.

e. Any thrower may approach the board, without touching it, to check the dart(s)  thrown.

f. The player throwing for the cork need not go first in the doubles.

g. Should there be a need for a re-throw of the cork, person throwing second on  first cork attempt now throws first, with additional re-throws being made on an  alternate basis until there is a winner of the cork.

h. The dart must remain in the board in order to count. Additional throws may be  made (only when throwing for the cork) until such time that the players dart  remains in the board. Should the second thrower dislodge the dart of the first  thrower, a re-throw will be made with the second thrower now throwing first.

i. Re-throws shall be called for if the scorer (see Section VIII) cannot decide which  dart is closer to the cork or if both darts are anywhere in the inner bull or both  darts are anywhere in the outer bull.

j. The thrown darts that remain in the board may not be touched to determine  closeness to the cork. Measurement or decision must be made from the distance  of the entrance point of the dart in the dartboard to the cork without touching or  straightening the dart.

k. The second thrower may acknowledge the first dart as an inner or outer bull and  ask the dart be removed before throwing.

l. In the 2 out of 3 format, the order of throwers need not remain the same in  different legs of play.

VIII. Scoring

a. Having a scorer (chalker) or use of an electronic tablet for scoring is optional for  any game by mutual consent of the players involved in the game. The scorer can  be asked to step down by the shooter involved at any time during the game. The  scorer will be a member of one of the teams playing, unless a capable person is  agreed upon by both players for that game. 

b. The scorer will stand still in an area no further than three (3) feet from the  scoreboard next to the board being used for the game. There will be no drinking  or tobacco use (smoking, dipping, chewing, etc.) by the scorer during the game.  The scorer will not make any unnecessary movements (head movement, leaning  to check darts thrown, rocking, etc.) until all three darts of the turn are thrown.  The scorer will face the board at all times.

c. The scorer will not call out a score on one dart or all three darts, unless asked to  do so by the present shooter. The scorer may tell the amount scored or  

remaining if asked to do so by the present shooter.

d. The scorer may not tell a shooter what to throw, what double to shoot, or the  combinations available for an out shot.

e. If the shooters cannot agree, the scorer will determine the winner of the bull or  the need for a re-throw.

f. All darts will be counted by the shooter and must be acknowledged by the  shooter before the darts are removed (including doubling in or out). When the  winning dart is thrown, the scorer will signify that the game has ended.

g. The scorer will remain neutral at all times.

h. For a dart to count, it must remain in the board until called and scored except  when the dart ends a game.

i. Regarding electronic tablets: If, during a game, the tablet goes off or loses the  game score for any reason and is not able to be recovered in a timely manner

during that game, that game must be started over as a new game. Players must  agree again to continue using the tablet or stop using it for the new game. j. Should there be a mistake in the scoring, it must be pointed out and changed  before the teams next turn. Discrepancies discovered after the players throw of  the team making the mistake will remain as scored unless both players agree to  the change in the interest of good sportsmanship and fair competition.

k. Scores will be determined by the side of the wire separating the different areas  and scored where the point of the dart first penetrates the face of the board.  “Robin Hoods” and bounce outs do not score.

l. Infringements of the hockey (foot or toe) line will be brought to the attention of the  thrower’s captain the first time as a courtesy. If subsequent violations continue,  and are called, the dart thrown will not count. CLARIFICATION: The throwers two  (2) feet must be behind the line until after the darts are released. Reasonable  accommodations shall be extended to the disabled.

m. A player throwing out of turn will have their score removed and his/her turn  forfeited for that round.

n. The captain of the home team is responsible for providing the GCDA score sheet  for each home match and must keep all of the home score sheets until the end of  the league play for that season should there be any questions.

o. THE WINNING TEAM IS RESPONSIBLE FOR SUBMITTING THE  

SCORESHEET TO THE OFFICIAL SCOREKEEPER VIA EMAIL OR  

MESSENGER. 

p. There will be one scoresheet provided for a team’s home games. A digital copy  should be made by each captain and also submitted to official scorekeeper for  results recording. 

q. All score sheets must be time stamped no later than Thursday of that week for  Tuesday Night Teams, no later than Friday of that week for Wednesday Night  Teams and no later than Saturday of that week for Thursday Night Teams.

r. Penalty for late score sheets will be a two (2) point deduction from the team’s  total points. Repeated late or missing score sheets may result in an investigation  by the GCDA Rules and Protest Committee.

s. The score keeper’s responsibility is scorekeeping only. Rules interpretation is the  responsibility of the GCDA Rules and Protest Committee.

IX. MVP points, High Ins, High Outs and Patches

a. Values are to be determined by the GCDA approved MVP list.

b. All MVP points must be properly entered on the score sheet. High Ins, High Outs  and Patches should be recorded by the home team captain on the bottom of the  score sheet with the player’s name and GCDA dart number.

c. Neither MVP points or Patches can be arbitrated with the scorekeeper at a later  date.

d. In Cricket, all darts must count full value to score MVP points.

e. MVP points will not be counted during playoff matches.

f. The GCDA will award one (1) MVP plaque per division to the male darter and  one (1) to the female darter with the most MVP points at the end of the regular  season.

g. Any ties for top MVP point accumulation will be determined by a single throw off  of a 501 match.

h. One (1) Plaque will be awarded for the HIGH IN within each division at the end of  regular season. One (1) Plaque will be awarded for the HIGH OUT in each  division at the end of regular season.

i. MVP points will be counted in all legs, all formats, all nights. High Ins, High Outs,  and all patches count in all legs. 

X. Postponements

a. A match, to include playoff matches, may be postponed by mutual agreement  between the captains prior to the day/night of the scheduled match play.  

Exceptions to the aforementioned should be brought to the attention of the  

league council for review.

b. All postponed matches should be played BEFORE the last week of the season.  The team requesting reschedule must attempt 3 times to reschedule the match. If  no date can be agreed upon, the Rules and Protest Committee will resolve the  

issue. 

c. CLARIFICATION: Please do not call the day/night of a match to get a  

postponement. It is not fair to the team that showed up, even if the other captain  is willing to postpone. It is the responsibility of a team to be present at the  

scheduled match at the scheduled time and place.

XI. Eligibility for Playoffs and Finals

All of the team members listed on the original roster must play a minimum of two (2) matches for  seasons with ten (10) or less weeks and a minimum of three (3) matches for seasons with over ten  (10) weeks. If a player attends a match resulting in forfeit due to the other team failing to field  required number of players he/she shall be credited for this match as long as he/she appears on  the submitted score sheet. However, the team forfeiting the match due to insufficient number of  players shall not be credited for participation for that week and all players will still need to attend  the required number of matches for that season to be eligible for post season play. XII. Playoff Procedures

a. The number of teams to make the playoffs in each division will be indicated on  the GCDA website and will be presented to the team captains during the season. b. The following method will be used for end of regular season -breakers in this  order:

1. Head to head matches during regular season play.

2. The best win-loss records during regular league play.

3. In the event of a tie during playoff and final matches, the tie breaker will  

be decided by one game of 1001 SIDO six (6) person team for 6-person  

divisions, one game of 1001 SIDO four (4) person team for 4-person  

divisions & one game of 1001 SIDO three (3) person team for 3-person  

divisions.

c. One team plaque will be awarded to the regular season team winner of each  division. This plaque will include a team picture, the team name and the team  

members’ names. Individual plaques for winning team members will be available  for the full cost of the plaque to be paid upon request to the Special Events  

Chairperson no later than the date of the Finals for that season. 

d. One team plaque will be awarded to the Finals winner of each division. This  plaque will include a team picture, the team name and the team members’ 

names. Individual plaques for winning team members will be available for the full  cost of the plaque to be paid upon request to the Special Events Chairperson no  later than the date of the Finals for that season. 

e. In the event that one team wins the regular season and that same team is the  Finals winner, one team plaque will be awarded to that team. This plaque  

will include a team picture, the team name and the team members  

names. Individual plaques for winning team members will be available for the full  cost of the plaque to be paid upon request to the Special Events Chairperson no  later than the date of the Finals for that season.

f. Before finals, if a controversy occurs between the two captains about  rescheduling a match, the rules aforementioned in Section X of this document  will apply.

XIII. Conduct

a. Good sportsmanship and common courtesy are expected at all times. Heckling  or other harassment is forbidden.

b. A team may make as much noise as it wants while it is throwing, but must remain  quiet while the other team is throwing.

c. All players and spectators must give each thrower plenty of room to throw and  refrain from undue movement or motion in or near the dartboard lane to eliminate  distractions.

d. Repeated harassment or loud, foul language may result in forfeiture of up to six  (6) match play points.

e. Physical abuse against fellow darters, or against sponsor pubs’ property will not  be tolerated and can result in suspension or expulsion of both parties relative to  the circumstances.

f. The GCDA League Council reserves the right to suspend or expel any player, team, sponsor, or pub whose actions and/or conduct is not in the best interest of  the GCDA.

g. There will be no gambling between players during GCDA events. Spectators will  be asked to leave if it is discovered that gambling is going on during the match  play.

XIV. Protest Procedures

a. Only team captains, acting team captains and sponsors may file protests about  irregularities relating to any GCDA sanctioned event.

b. All details must be submitted to the GCDA Rules and Protest Chairperson in  writing within FORTY-EIGHT (48) HOURS of the incident.

c. Irreconcilable differences that arise during semi-finals or finals are advised to be  settled by arbitration through the Rules and Protest Committee chairperson, or  the GCDA League Council designated alternate.

d. Due to the time factors involved in these special protests, all contact shall be  made by telephone. A decision will be made by the Rules and Protest Committee  whose decision will be final!

XV. Adding New Players

a. Once the team roster has been submitted to the GCDA League Council and  scheduled play has begun, there will not be allowed any changing of teams by  individual players that have thrown. However, there will be allowed team/player  changes between seasons.

b. Submitted team rosters may not be altered except:

1. Players may be added to the team roster throughout the season until  

the ten (10) player cap is reached for Tuesday (6-player), the six (6)  

player cap is reached for Wednesday (3-player), and the eight (8) player  

cap is reached for Thursday (4-player). All add-ons are to be considered  

by the council or its dedicated committee as needed throughout the  

season. 

2. Any player not currently a GCDA member may play on a qualified team  without GCDA League Council approval as long as that players PPD  

does not raise the teams PPD average above the average of the lowest  

team in the next higher division. 

3. A new player, meaning no previous league experience, may participate  on any level.

4. Add-ons should be submitted to the GCDA council or the official  

scorekeeper prior to the team’s match. The official scorekeeper will then  

notify the GCDA League Council for approval. All dues must be paid  

when add-ons are submitted. 

5. All Added players must play a minimum of two (2) matches for seasons  with ten (10) or less weeks and a minimum of three (3) matches for  

seasons with over ten (10) weeks.

XVI. Duties of Team Captains

a. The team captain is responsible for the conduct of the team and the safety of all  participants and spectators as referred to in the Conduct section of these rules. b. Each team must be represented by either the captain or the acting captain only. c. Each captain and co-captain will give a phone number(s) where they can be  reached at any time.

d. Each captain will have the GCDA League Officers’ telephone numbers. e. Each captain involved in weekly match play, season semi-finals, or finals SHALL  BE RESPONSIBLE FOR RESOLVING, while in private consultation with the  opposing team captain, any rules infraction(s) which occur. Non-resolved  

differences shall be referred to the Rules and Protest Committee through the  usual protest procedures of Section XIV of these rules.

XVII. Changes in Play Format

a. The GCDA Council may approve divisions that test new format ideas as well as  promote tournament play.

b. The league council reserves the right to accept or deny requests and proposals  that, in its opinion, are not in the best interest of the GCDA

XVIII. Sub Rules

a. Subs must pay a $5 fee for each night that they wish to sub on - prior to being  used by any team.

b. Subs must indicate which night(s) they are available to sub and will be  responsible for keeping contact information up to date.

c. Council will consider the PPD average (Points Per Dart) of each sub and assign  their eligibility by divisions on each night of league play. A sub may be used in  any division higher than their assigned division.

d. A list of approved subs will be posted on the GCDA Captain's Facebook page  and on the GCDA website. List will consist of accurate information to include  GCDA dart number, name, phone number and divisions for which a sub is  eligible.

e. Subs will not be eligible to join a team during the season. If you sign up as a sub,  you will remain a sub.

f. Subs will not be eligible to play in playoffs or finals for the night they sub on and  will not be eligible for awards.

g. Subs must understand that their individual stats will not be recorded.

XIX. ADO Membership and Participation

a. All rostered/paid GCDA members for a calendar year, Jan 01 – Dec 31, will be  American Dart Organization members and are entitled to participate in all ADO  activities promoted by GCDA and Area 4-2.

b. League Qualifiers for ADO Regionals will be conducted for each ADO National  Event. The fee for current members will be determined by the League Council.  Inactive members who have not been rostered/paid GCDA members in the  current calendar year will be required to be pay league membership fees in  addition to the qualifier fees.

c. There must be 3 participants in a league qualifier in order for advancement. This  is subject to change if the ADO makes changes to their current fee structure. XX. TDO Membership and Participation

a. GCDA members will be eligible for Tennessee Darting Organization membership  only at the time that they are rostered/paid GCDA members. TDO fees and  player rosters are season based and not accepted annually. TDO membership  will be valid for the season in which players are rostered/paid GCDA members until the end of that calendar year.

b. Team Tour Qualifiers will be held each year if necessary. Qualification for participation in Team Tour on a GCDA team will follow TDO rules and require 10  weeks of play for eligibility.

XXI. Additional Qualifiers

a. Any additional qualifiers, related fees and eligibility will be determined by the  League council

XXII. Forfeits

  1. Should a team have less than four (4) players of its rostered team for Tuesday/six (6) player teams or less than three (3) players of its rostered team for Wednesday three (3) player teans and or Thursday four (4) player teams present by starting time, plus a fifteen (15) minute grace period, the short team must forfeit the entire match, unless both captains agree to extend the grace period.
  2. Games involving two or more players will take place with the team that I s short a player forfeiting that players turn and all others players throwing in normal succession.
  3. Any team which plays a member ineligible to play on that team shall forfeit, as a penalty, any points team.
  4. Any team receiving a forfeit will be awarded twelve (12) points, or after the third week of competition, the teams average points, whichever is higher. In the event that an entire team, or if less than four (4) team members, does not appear for the first two (2) consecutive matches of the season, that team win be considered null and void. All points awarded to opponents will be eliminated (this is to include MVP points).
  5. In the event that an entire team, or if less than (4) team members does play some of its matches, but forfeits three (3) or more games in a season, the number of forfeit points for the remaining matches will be handled in the standard format (Section 10; D). Any MVP points accrued by any member of the offending team WHO HAS NOT SIGNED THE SCORE SHEET OF THE FORFEITED MATCH will be considered null and void.
  6. Any team that can be shown to have blatantly forfeited a match in any season, WILL BE PLACED ON PROBATION FOR AN ENTIRE YEAR. THE SECOND OFFENSE WILL RESULT IN SUSPENSION FOR ONE (1) YEAR.
  7. XXIII. Amendments

    a. These Rules of Play may be amended by majority vote of the captains 1. Amendments made in accordance to Rules of Play Article IX Paragraph  A -August 2011

    2. Amendments made in accordance to Rules of Play Article IX Paragraph  A -August 2012

    3. Amendments made in accordance to Rules of Play Article IX Paragraph  A -December 2013

    4. Amendments made in accordance to Rules of Play Article IX Paragraph  A -November 2017

    5. Amendments made in accordance to Rules of Play Article X Paragraph  B -May 2021

    6. Amendments made in accordance to Rules of Play Article X Paragraph  B -September 2021

    6. Amendments made in accordance to Rules of Play Article X Paragraph  B -June 2024


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